Thứ Bảy, 1 tháng 6, 2019

Observation review: Old science fiction meets New Weird in this 2001: A Space Odyssey homage

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The camera whirs into focus. Distorts. Whirs into focus again. Scanlines and static make the scene hard to process at first, but they slowly fade. There's an astronaut here—Emma Fisher, one of your crew. She sounds worried. "That wasn't good. SAM, run your self diagnostic procedure. What errors are you showing?"

You check, one memory module at a time. The first one, mostly red, displays 95% degradation. The second, 93%. The remaining two, similar. "The main memory core has been corrupted," you say. "I have lost significant station data." Your voice is calm. The implications are not. There's been some sort of accident onboard the Low Orbit Space Station, maybe an explosion, and nobody knows why. Not even you, the ship's artificial intelligence.

There's even a chance it was your fault.

HAL 9001

Stories Untold was one of my favorite games of 2017, a love-letter to analog technology that managed to wring horror from the mundane—fiddling with the knobs on hospital equipment to analyze some otherworldly experiment, or panning through microfiche while one-by-one neighboring radio towers went silent. It was messy and it was weird and most of all unique, in an industry where that seems all-too-rare. The ending was a letdown, but it remains a personal favorite of mine and I've been eagerly awaiting No Code's next project.

Observation IDG / Hayden Dingman

That next project is Observation, a sci-fi thriller that builds off the ideas in Stories Untold. I think No Code's co-founder and lead writer Jon McKellan summed it up best during last year's unveiling: "Observation is kind of 2001: A Space Odyssey—but you're HAL."

You play as SAM, short for Systems Administration & Maintenance. In other words, you're an artificial intelligence, the computer presiding over the Low Orbit Space Station (LOSS) and its crew, orbiting 410 kilometers above the Earth. You have a hand in nearly every mechanical function—opening and closing doors, monitoring life support systems, keeping the station in orbit.

Something's gone wrong though. Observation opens with darkness, with static, and then with panic. "We've had some sort of accident," says a voice you'll soon learn belongs to aforementioned crew member Emma Fisher. "A collision or something maybe, I don't know."

Observation IDG / Hayden Dingman

Much of Observation is spent unraveling this central mystery: What happened, and why, and who (or what) caused it?



PCWorld Reviews

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