Thứ Sáu, 21 tháng 6, 2019

Planet Zoo was quietly one of the best demos at E3 2019

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"We are working with live animals here. These are pretty much impossible to script." And with that our tour begins, a slow pan across the milling crowds, past the education center—and then, giraffes. Three or four wander the first enclosure, heads peeking up past the walls. One splays its legs, pausing to take a drink from the pond. Nearby, a springbok does the same, with less leg-splaying.

It's peaceful here, and I wish I could sit and watch—but we only have about 20 minutes for a breakneck demo of Planet Zoo. Alas.

One giant leap for zoo-kind

Video games advance so steadily, it's often hard to notice the improvements except in retrospect. Measured year over year, nothing, but every five years? Or ten? Point being, a shooter in 2019 looks much the same as a shooter in 2018, but both look quite a bit better than one from 2012, and that's the way of progress.

But when a genre disappears for a while and then resurfaces, wow. Instead of incremental progress you get to witness an explosion, a decade of potential energy unleashed. The whole timeline condenses to two data points, Where We Were and Where We Are, with nothing in between.

Enter Planet Zoo. Ironically it comes from Frontier, which also developed 2013's ill-fated Zoo Tycoon—a console-centric iteration that stripped out or simplified most of what made the series great. Setting that one aside though, Planet Zoo is the first proper Zoo Tycoon game (albeit without the name) since 2004.

Thus we get to see how far we've come, and we've come a long way. During our demo Frontier talked up its fur shader, its eye shader, all the various technological tricks that make these animals look more realistic. Planet Zoo's not photoreal by any means, but there's clearly a lot of love and care put into every animal species, same as the work Frontier did on Planet Coaster recreating amusement park rides.

It makes for a builder you want to sit and watch, as much as play. Most of our demo—which is recreated by Frontier in the video above—was spent up close and at ground level, eye-to-eye with the animals as they went about their days. Some drank or ate. Others played. A few experimented with the "enrichment items" scattered around their enclosures, stripping meat off a hook or rubbing against a pole. And the cheetahs? They lounged in the sun, refusing to do anything interesting. "Very cat-like," as Frontier's Liesa Bauwens said.

Planet Zoo Planet Zoo

I don't know how long that feeling will last. In my experience visual prowess always wears off sooner or later, the eye growing accustomed to this new baseline. It makes for a hell of a first impression though, and was certainly enough to sustain a 20-minute demo on its own.



PCWorld Software

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