Thứ Bảy, 1 tháng 6, 2019

Layers of Fear 2 review: A brilliant psychological horror game that's better without expectations

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Layers of Fear 2 is brilliant, and unfortunately it probably won't be recognized as such because it defies genre definitions. In 2016, writing about the original Layers of Fear, I asked "Can a horror game be successful if it never manages to scare?" and the same question dogs this sequel. Make no mistake: It's rarely frightening at all. In fact, when Layers of Fear 2 does fall back on jump scares or clumsy chase sequences, those are its worst moments.

So how do you set expectations?

It's tempting at times to segment these games off into their own genre, to try and preempt pigeonholing. I've seen film circles struggle with the same questions of late, throwing around the term "post-horror" when discussing Get Out, Us, Haunting of Hill House, Hereditary, and more. Myself, I wrote that Layers of Fear’s follow-up Observer "wasn't a horror game" when it released in 2017.

Layers of Fear 2 IDG / Hayden Dingman

My mistake. Problem is, "horror" has always been one of the more one-note game genres, perhaps because the medium came of age during the slasher era and its decades-long death rattle. For a while you shot the monsters, a la Resident Evil and Silent Hill. Then you ran from monsters, a la Penumbra and Amnesia. A refreshing change, that latter, but still fundamentally more of the same vein of horror.

But there's a rich horror tradition, one where the threats are mostly unseen or unknowable—The Thing, The ShiningThe Omen, even In the Mouth of Madness and Jacob's Ladder. Games can do the same, as evidenced by first Soma, then Layers of Fear and Observer.

Which brings us to Layers of Fear 2, a meticulously crafted homage to classic film that uses the visual language of horror to explore artistic creation—and specifically, acting—without uh…being scary. At all.

Note, it's very hard to explain any of this without referencing specific examples or ruining the process of putting together this story yourself. The usual inclination is to summarize as much as you can, then duck out with a vague value judgment and a promise to the reader. "The story is great, but I can't tell you why for fear of spoiling it." I've written some version of that sentence countless times, as recently as last week with Observation.

Layers of Fear 2 IDG / Hayden Dingman

I want to talk about Layers of Fear 2 though—at your expense, perhaps. And so if you want to go in blind (and you should) I recommend rereading the first sentence of this review and then walking away. Layers of Fear 2 is a brilliant work of art. That's my official stance.



PCWorld Reviews

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