Thứ Bảy, 8 tháng 6, 2019

Hands-on: Jedi: Fallen Order plays like Uncharted with lightsabers, but we haven't seen enough of it

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Remember when EA canceled Visceral's reportedly Uncharted-esque Star Wars game? Seems pretty odd in retrospect, given we finally got eyes on Respawn's Jedi: Fallen Order today and it looks…pretty damn Uncharted.

But I digress. Point is, we saw Jedi: Fallen Order today—first a public EA demonstration, then a slightly longer behind-closed-doors demo. You might as well watch the public demo, which features protagonist Cal Kestis fighting (and sneaking, and clambering) his way through an Imperial base on Kashyyk. It's about 15 minutes. 

Our non-televised demo added a bit to the front of that sequence, wherein Kestis takes over an AT-AT and pilots it down a narrow canyon. I can see why it was cut from the public demo, because it had some significant frame rate issues. There's plenty of time to polish and optimize—I merely mention it because this demo was also open to the public, and I'm sure someone out there will write a Reddit post about the stuttering.

Anyway, this sequence began with a very Uncharted setpiece, Kestis swimming towards a pair of AT-ATs as they plod along, then scaling the outside of one by way of conveniently placed moss and vines. It's the least interesting part of Fallen Order to my eyes. I tired of these mechanics halfway through Uncharted 4, maybe earlier, and Fallen Order feels about a decade behind on this trend.

Respawn does draw on its past for some nifty wall-running segments. That said, nothing in the demo looked as inspired as Titanfall 2's factory level. Maybe it's just the change from first-person to third-person that makes it feel less fresh? I'm not sure.

star wars jedi fallen order Respawn/EA

This promo image shows a smaller AT-ST instead of the larger AT-AT vehicles in our behind-doors demo.

Upon summitting the AT-AT, Kestis swings inside and kills a bunch of hapless Scout Troopers. I'll say this: The behind-closed-doors demo looked a lot more fluid than the public demo. I could've imagined it, but it definitely felt like the person playing was better at chaining moves together, mixing up the lightsaber and dodges and various Force powers.

There seems to be a Sekiro-esque "Poise" meter in combat—which is appropriate, given the original Star Wars was inspired by Samurai sword duels. Aside from that it looks a lot like Force Unleashed though. That's not necessarily a bad thing, but I was surprised how immediately familiar Jedi: Fallen Order looked, as if I'd played some version of it twice before. Fallen Order even packs in those environmental "puzzles" where you use Force Push to knock over a platform, or use your lightsaber to chop through some dangling cables. Square peg, meet square hole.

And our square protagonist Kestis being a bland nothing in both April's cinematic trailer and today's demo didn't help either. He's easily the least interesting character from what we've seen so far. Hell, his little helper droid—which scuttles on and off his back like a crab—has more personality.



PCWorld Software

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